![]() ![]() ![]() To activate the mod for the server, either:.Use AMP’s File Manager or in-built SFTP to do this, to ensure correct permissions on the directory and file. Place them in the arkSE/376030/ShooterGame/Content/Mods directory. Upload the resulting mod directory and associated.Install the mod on your client and run the client.mod file is not created at all when this method is used.Īs a result, to manually upload mods to an ARK:SE server on Linux: In addition, in the case of ARK:SE servers, the required. While it is possible to download Steam workshop items, including mods, on Linux servers via AMP (via Configuration->Steam Workshop), steamcmd does not install them in the correct directory, and therefore they need to be manually moved. ![]() There are two options: manually upload mods to the server, or manually adjust the server files so that mods are able to be automatically downloaded by the server. LinuxĬurrently some manual intervention is required to install mods on ARK:SE servers on Linux. Then click Start, wait until the server is running, and then stop it. So, after creating the ARK:SE instance in AMP, manage the instance and click Update to install the ARK:SE server. Note: Before doing any of the below instructions, your ARK:SE server must be started at least once. This page was contributed by a member of the AMP community ![]()
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